Blaster 2000HD

Top-down roguelike shooter
You only need to survive and kill much as you can
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Controls:
W/A/S/D - Movement
Left mouse - Shoot
Right mouse - "Granade"
Space - laser
E - Use ultimate (need press shoot)
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This is my first game created with Unity.
I love retro games and pixel art and Blaster 2000HD has that old-school feel, where the cover art might be flashy, but the in-game graphics have a charmingly low-res aesthetic.
As you defeat enemies, you'll level up and gain a new choice to make you more powerful.
You’ll have several options for taking down enemies, including your main weapon, "granades", a laser, and an ultimate ability.
"Granade" has shorter cooldown with a great radius of AOE, laser has a bigger cooldown and shoots through every enemy in his path, doing a lot of damage.
The ultimate ability adds two extra bullets to your weapon with a short fire rate and has a fixed cooldown of 30 seconds.
The choices are random and have different quality probabilities: Uncommon (x1), Rare (x2), Epic (x3), and Legendary (x4).
Enemies have a chance to drop health upon defeat. Elites (the larger enemies) have a small chance to drop a power-up, while bosses always guarantee a power-up drop.
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Music, sounds and art were made by me
Feel free to report any bug you encounter in the comments.
Share your best run too in the comments too!
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